Rice Tseng / Interaction Designer @Yahoo
Initial properties
How long should the animation take?
What’s the element timing?
Which element is the next animations?
Final properties
Utils.globalLayers(prototype0)
scroll = new ScrollComponent
width: 750
height: 1206
y: 126
x: 0
scrollAvatar.superLayer = scroll.content
scroll.contentInset =
bottom: 80
top: -100
scroll.scrollHorizontal = false
springVal = 'spring(300,0,30)'
Framer.Defaults.Animation =
curve: "spring"
curveOptions:
tension: 95
friction: 30
velocity: 30
avatarCount = 12
for count in [1..avatarCount]
avatarAll = prototype1["avatar" + count]
avatarAll.states.add
start: {scale:0, opacity:0}
avatarAll.states.switchInstant "start"
prototype1.close_btn.on Events.Click, ->
prototype1.cardAll.animate
properties:
opacity: 0
Utils.delay 0.5, ->
timeFactor = 0.03
Utils.delay 1 * timeFactor, -> prototype1.avatar1.states.next()
Utils.delay 2 * timeFactor, -> prototype1.avatar2.states.next()
Utils.delay 3 * timeFactor, -> prototype1.avatar3.states.next()
Utils.delay 4 * timeFactor, -> prototype1.avatar4.states.next()
Utils.delay 5 * timeFactor, -> prototype1.avatar5.states.next()
Utils.delay 6 * timeFactor, -> prototype1.avatar6.states.next()
Utils.delay 7 * timeFactor, -> prototype1.avatar7.states.next()
Utils.delay 8 * timeFactor, -> prototype1.avatar8.states.next()
Utils.delay 9 * timeFactor, -> prototype1.avatar9.states.next()
Utils.delay 10 * timeFactor, -> prototype1.avatar10.states.next()
Utils.delay 11 * timeFactor, -> prototype1.avatar11.states.next()
Utils.delay 12 * timeFactor, -> prototype1.avatar12.states.next()